Unreal Engine running slow? We tell you why, for free.

Frame time, stutter, crashes, memory. Send us a build. We profile it on our own hardware and send back a free written report: what is costing you milliseconds, ranked by the milliseconds you get back, and where the fix lives, with repro steps your own engineers can verify.

Send us a build

No cost. No source access. No calls unless you want them. NDA fine.

If you want us to implement the fixes, we scope and quote them in the same report.

01

Send a build

Any UE4 or UE5 build. No source, no setup notes required.

02

We profile it

We run it on our own hardware and find what is spending your frame time.

03

You get the report

A written PDF, fixes ranked by milliseconds recovered, with repro steps. Free.

One frame, before and after a passSame scene, same hardware

The hatched sliver is the 1.6 ms that pushes every frame past the 16.6 ms budget for 60 fps. This pass took a real title from 18.2 ms to 12.4 ms per frame, 54 fps to 80 fps. We work in frame time, not frame rate, because averages hide the spikes players actually feel.

Studios we work with

Hivemind
ContractVille
Stone Simulator

What we fix

Frame time and stutter

GPU frame time, hitches, traversal stutter, and shader compilation stalls. We find them in Unreal Insights and rank them by the milliseconds you get back.

Crashes and stability

Minidump triage, repro hunting, and the crashes that only appear in shipping builds, never in the editor.

Memory and load times

VRAM budgets, streaming, package size, level load, and first run cost.

Not gameplay or feature programming. If your problem is not a technical one, we will say so rather than sell you a sprint.

Three years of retained technical support.

"We've collaborated on multiple high volume projects with demanding render requirements, and they've been a reliable force every time. Fast, efficient, and technically sharp. They consistently optimized our pipeline without sacrificing visual fidelity. Their speed and problem-solving made a huge impact."

Hivemind Ltd, retained client since 2023

Get in touch

Lucas reads these himself. The fastest way to a report is to send a build.

Email

Send a build or a question. Lucas reads every message and answers it himself.

lucas@rendrify.com

Discord

Message the handle lucasrendrify. Click to copy it to your clipboard.

Community server

Our community Discord. Good for general questions. For anything about your build, email Lucas directly.

Join the server