Performance Audit
$950
Find the main performance bottlenecks before committing to fixes.
- Up to 6 to 8 hours of specialist investigation
- Prioritized technical findings report
- Recommended next steps
UE4 & UE5 performance optimization
Rendrify helps game developers and studios diagnose and resolve Unreal Engine performance issues, from stuttering and GPU bottlenecks to costly rendering passes. Every engagement focuses on measurable, documented improvements.
01 / Evidence
02 / Specialization
Performance only. No gameplay or feature programming, so the attention stays on where your frame time goes.
Expensive passes, overdraw, shadows, post processing and materials that eat the GPU budget.
Tick, Blueprint, animation, physics and draw-call submission holding the frame back.
Hitches, traversal stutter and the spikes an average FPS counter hides.
First-use hitches in packaged builds and gaps in precaching.
Understanding what UE5 features actually cost on your target hardware, and scaling them.
Texture budgets, streaming pool pressure and assets heavier than they need to be.
Level streaming, World Partition and load-time hitches.
Builds that run worse than the editor, and regressions between versions.
03 / Services
Start with a diagnosis, or go straight to fixes if the problem is already understood. Full service details
$950
Find the main performance bottlenecks before committing to fixes.
Core implementation service
Starting at $3,500
Profiling and hands-on optimization for the fixes that matter most.
Starting at $7,500
Performance work for launches and milestones.
Recurring technical support for live products and existing clients, within an agreed monthly scope: up to 8 specialist hours at entry level, with response terms and task boundaries set in writing. Larger engagements are quoted individually.
Starting at $1,200/month
Discuss Ongoing SupportPrices in USD, excluding applicable taxes. Every engagement starts with a written scope.
04 / Process
Share the symptoms, target platform, engine version and any deadline. A short message is enough to start.
You get a recommended next step and a written scope with price before any profiling begins.
Profiling on agreed builds and hardware. Findings are ranked by measured cost, not guesswork.
For implementation work: agreed fixes, before/after validation where measurable and documentation.
05 / Who you work with
I'm Lucas Karlsson, the technical artist behind Rendrify. I work directly with developers to diagnose and resolve Unreal Engine performance problems.
No account managers or handoffs. The person who reads your first message is the one who profiles your build and explains the findings.
About Rendrify and Lucas07 / Questions
No. The first message is a conversation about your problem, target hardware and goals. I reply with the most suitable next step. Any actual profiling happens inside a written, paid scope, which is usually a Performance Audit.
Yes. Rendrify is NDA-friendly, and most engagements run under one. Project details, numbers and builds stay confidential unless a client approves publication.
Unreal Engine 4 and Unreal Engine 5, including Lumen, Nanite, virtual shadow maps and the profiling tooling that ships with each version.
No, and you should be careful with anyone who does before profiling your project. What Rendrify commits to is measurement: identifying where frame time goes, prioritizing by measured cost and validating changes before and after wherever the result can be measured.
No. That is a deliberate line. The work is performance: rendering, CPU and GPU cost, stutter, memory and streaming. If the problem turns out not to be a performance one, I will say so.
I do. Rendrify is founder-led, so the person profiling your project is the same person you talk to. There is no account manager relaying messages.
The Performance Audit is a fixed price for a defined scope. Sprints, release work and ongoing support have starting prices, with final effort and deliverables set in a written scope. Prices are in USD, excluding applicable taxes.
08 / Contact
Describe the performance problem in a few sentences. Lucas reads every message and replies with a suggested next step. No calendar booking required.
Discord
Community
Join the Rendrify Discord