About
The person doing the work is the person you talk to.
Rendrify is a founder-led Unreal Engine performance optimization practice, operated by Render Technologies AB in Sweden.
Lucas Karlsson
I'm Lucas Karlsson, the technical artist behind Rendrify. I work directly with developers to diagnose and resolve Unreal Engine performance problems.
My work covers frame time and stutter: GPU and CPU bottlenecks, Game Thread cost, hitches, traversal stutter and shader compilation stalls, as well as Lumen, Nanite, VRAM and memory budgets, asset and texture optimization, streaming and loading. I use Unreal Insights and before/after measurements to validate changes, in UE4 and UE5.
I don't take on gameplay or feature programming. That is a deliberate line, so the attention stays on performance.
How Rendrify works
- 01
Measure first
Findings are ranked by measured cost on agreed builds and hardware, not by habit or guesswork.
- 02
Scope in writing
Effort, deliverables and price are agreed before work starts. No open-ended billing.
- 03
Honest limits
No guaranteed frame rates. If a problem is not a performance one, you will hear that directly.
- 04
Confidential by default
NDA-friendly. Client work is only referenced publicly with approval.
Company
- Brand
- Rendrify
- Legal entity
- Render Technologies AB
- Country
- Sweden
- Contact
- lucas@rendrify.com
Have a frame-time problem?
Describe it in a few sentences. You will get a suggested next step and, if it fits, a written scope.